Animated Carriage
Large natural animate (construct)
Level 12 Solo Brute XP 3500

Initiative +5        Senses Perception +5; Darkvision
HP 765; Bloodied 382
AC 25; Fortitude 28, Reflex 22, Will 22
Immune disease, poison, sleep; Resist 5 to all damage
Saving Throws +5
Speed 12
Action Points 2

Slam (standard, at-will)

Reach 2; +15 vs AC; 3d6+6 damage, and the target is pushed 1 square and dazed (save ends).

Rumbling Charge (standard, at-will)

The animated carriage makes a charge attack; +13 vs Fortitude; 2d10+6 damage, and a Medium or smaller target is pushed 3 squares and knocked prone.

Trample (standard, at-will)

The animated carriage can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the carriage must end its move in an unoccupied space. When it enters an enemy’s space, the carriage makes a trample attack; +13 vs Reflex; 1d8+6 damage, and the target is knocked prone.

Double Attack (standard, at-will)

The animated carriage makes a slam attack and either a rumbling charge or a trample attack (in any order), or makes two slam attacks.

Alignment Unaligned        Languages -
Str 22 (+12)      Dex 9 (+5)      Wis 8 (+5)
Con 23 (+12)      Int 3 (+2)      Cha 2 (+2)

Published in Dungeon Magazine 156, page(s) 60.