Antaegus
Huge elemental humanoid (aquatic, giant)
Level 24 Elite Controller XP 12100

Initiative +19        Senses Perception +20
Winds of Madness (Psychic) aura 2; any enemy that starts its turn within the aura takes 10 psychic damage and treats the aura as difficult terrain.
HP 440; Bloodied 220 ; see also psychic backlash
AC 38; Fortitude 37, Reflex 35, Will 37
Saving Throws +2
Speed 8, fly 10 (hover), swim 8
Action Points 1

Greatsword (standard, at-will) Lightning, Thunder, Weapon

+29 vs AC; 2d6+9 damage plus 1d10 thunder and lightning damage, and Antaegus slides the target 4 squares.

Double Attack (standard, at-will) Weapon

Antaegus makes two greatsword attacks

Leaping Lightning (standard, at-will) Lightning

+28 vs Reflex; 2d6+9 lightning damage, and Antaegus pushes the target 2 squares. The target is dazed until the end of Antaegus’s next turn. Another enemy within 5 squares takes 5 lightning damage.

Psychic Backlash (immediate reaction, when an enemy damages antaegus while antaegus is bloodied, at-will) Psychic

Close burst 5; targets one enemy, favoring the triggering enemy; +28 vs Will; 1d12+6 psychic damage, and the target grants combat advantage (save ends).

Storm Leap (standard, recharge ) Lightning, Teleportation, Thunder

Close blast 5; +27 vs Fortitude; 2d8+8 thunder damage, and the target is slowed and takes ongoing 10 lightning damage (save ends both). Antaegus then teleports to any space that includes at least 1 square of the blast area.

Freedom of Movement

When Antaegus is affected by a power that would render him immobilized, restrained, or slowed, he can make a saving throw to negate the effect.

Alignment Unaligned        Languages Common, Draconic, Elven, Giant
Skills Arcana +20, Insight +20
Str 28 (+21)      Dex 25 (+19)      Wis 17 (+15)
Con 20 (+17)      Int 16 (+15)      Cha 28 (+21)

Equipment: robes, greatsword .


Published in City of Stormreach, page(s) 7.