Ape Temple Guardian
Medium natural beast
Level 6 Soldier XP 250

HP 75; Bloodied 37Initiative +9
AC 22, Fortitude 21, Reflex 19, Will 17Perception+5
Speed 7, climb 5Low-light vision

Traits

Swift Climber

The ape does not provoke opportunity attacks by climbing.

Standard Actions

Club (weapon) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d6+7 damage, and the target falls prone.

Swaying Strike At-Will

Effect: The ape uses club and then shifts 3 squares.

Feast At-Will

Attack: Melee 1 (one prone creature); +11 vs. Fortitude

Hit: 1d10+9 damage, and the ape gains 10 temporary hit points.

Skills Athletics +14, Intimidate +7
Str 22 (+9)                Dex 19 (+7)                Wis 15 (+5)
Con 19 (+7)                Int 3 (-1)                Cha 9 (+2)

Alignment Unaligned        Languages understands Common

Published in Monster Manual 3, page(s) 11, Dungeon Magazine 192.