Arachnid Clockwork Horror
Small elemental animate (construct, demon)
Level 10 Minion Soldier XP 125
|HP 1; a missed attack never damages a minion.||Initiative +13|
|AC 24, Fortitude 22, Reflex 23, Will 21||Perception+8|
|Immune disease, fear, poison|
All clockwork horrors that can see each other can communicate telepathically regardless of the distance between them.
Razor Saw At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 8 damage.
Trigger: A creature adjacent to the clockwork horror becomes bloodied.
Effect (Free Action): The clockwork horror duplicates itself, and the duplicate appears in a square adjacent to the original. The new clockwork horror acts directly after the original arachnid horror’s initiative count. It has the same defenses and powers as the original clockwork horror.
Variable Resistance Encounter
Trigger: The clockwork horror takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The clockwork horror gains resist 10 to the triggering damage type until the end of the encounter.
Str 15 (+7) Dex 23 (+11) Wis 16 (+8)
Con 18 (+9) Int 12 (+6) Cha 12 (+6)
Alignment Chaotic Evil Languages see hive mind
Published in Demonomicon, page(s) 109.