Arath Nightcaller
Medium natural humanoid (undead)
Level 18 Controller (Leader) XP 2000

Initiative +9        Senses Perception +15
HP 166; Bloodied 83
AC 32; Fortitude 28, Reflex 28, Will 31
Resist 10 necrotic; Vulnerable 5 radiant
Speed 5

Ghoul Strike (standard, at-will) Necrotic, Weapon

+23 vs AC; 1d10+8 necrotic damage, and target is immobilized (save ends).

Blood Drain (standard; requires combat advantage, recharges when an adjacent creature becomes bloodied) Healing

+21 vs Fortitude; 4d10+7 damage, the target is weakened (save ends), and Arath regains 40 hit points.

Ghoul Curse (standard, encounter) Polymorph

Ranged 10; +21 vs Will; the target is dominated (save ends). While dominated, the target deals an extra 1d8 with its basic melee attack. In addition, the dominated target’s attack immobilizes its target on a hit (save ends).

Gleeful Damage

Arath deals an extra 1d10 damage on melee attacks against immobilized targets.

Shadow Step (move; at-will) Teleportation

Arath teleports 5 squares.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Arcana +17, Intimidate +17, Religion +17
Str 17 (+12)      Dex 11 (+9)      Wis 22 (+15)
Con 14 (+11)      Int 16 (+12)      Cha 17 (+12)

Equipment: unholy symbol of Orcus, plate armor , staff implement .

Published in P2 Demon Queen Enclave, page(s) 54.