Arctic Sahuagin Priest
Medium natural humanoid (aquatic)
Level 13 Artillery XP 800

Initiative +11        Senses Perception +12; low-light vision
HP 101; Bloodied 50
AC 25; Fortitude 24, Reflex 25, Will 26
Resist 10 cold
Speed 5 (7 during a double move, ice walk), swim 5 (7 during a double move)

Longspear (standard, at-will) Cold, Weapon

Reach 2; +17 vs AC; (+18 against a bloodied target)1d10+4 (1d10 + 6 to a bloodied target) damage plus 1d8 cold damage, and the target slides 1 square.

Freezing Bolt (standard, at-will) Cold

Ranged 10; +18 vs Fortitude; (+19 against a bloodied target)2d6+6 (2d6 + 8 to a bloodied target) cold damage, and the target is slowed until the end of the arctic sahuagin priest’s next turn.

Arctic Jaws (standard, recharges when no target is affected by this power) Cold

icy shark jaws appear and bite the target; Ranged 20; +18 vs Will; (+19 against a bloodied target)2d6+6 (2d6 + 8 to a bloodied target) cold damage, and target gains vulnerable 5 cold and is slowed (save ends both).

Blood Frenzy

The arctic sahuagin priest gains a +1 bonus to attack rolls and a +2 bonus to damage rolls against bloodied enemies.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Intimidate +15
Str 16 (+9)      Dex 18 (+10)      Wis 20 (+11)
Con 16 (+9)      Int 12 (+7)      Cha 16 (+9)

Equipment: frozen kelp robe, holy symbol , trident .


Published in Dungeon Magazine 165, page(s) 25, 48.