Large elemental magical beast (demon)
Level 12 Artillery XP 700
Initiative +12 Senses Perception +10
HP 97; Bloodied 48
AC 24; Fortitude 23, Reflex 25, Will 23
Resist 15 variable (2/encounter)
Bite (standard, at-will)
Melee 1; +17 vs AC; 1d6+5 damage.
Arcane Arc (immediate interrupt, when an enemy moves adjacent to the arctide spiralith, at-will) Lightning
Melee 1; +17 vs Reflex; 1d8+5 lightning damage.
Focused Strike (standard, at-will) Lightning
Ranged 10; +19 vs Reflex; 2d8+5 lightning damage.
Bloodied Shock (free, when first bloodied, encounter) Lightning
Close burst 1; +15 vs Reflex; 1d8+5 lightning damage, and the target is dazed (save ends).
Charged Lightning Burst (standard, at-will) Lightning
Area burst 2 within 10; +15 vs Reflex; 1d8+5 lightning damage. The attack deals 1 extra lightning damage for each creature in the burst. Any ally damaged by the attack gains a +1 bonus to any recharge rolls at the start of its next turn. If the bonus causes a recharge roll to exceed six, the result is considered six.
Alignment Chaotic evil Languages Abyssal, Common
Str 15 (+8) Dex 23 (+12) Wis 19 (+10)
Con 19 (+10) Int 7 (+4) Cha 12 (+7)
Published in Dungeon Magazine 163, page(s) 40.