Arena Champion
Medium natural humanoid human , human
Level 11 Elite Skirmisher XP 1200

Initiative +12        Senses Perception +11
HP 228; Bloodied 114
AC 25; Fortitude 24, Reflex 23, Will 21
Saving Throws +2
Speed 6
Action Points 1

Scimitar (standard, at-will) Weapon

+16 vs AC; 2d8+4 damage (crit 1d8+20).

Reaping Blade (standard, at-will) Weapon

The arena champion makes two scimitar attacks.

Treacherous Move (minor, encounter) Charm

+14 vs Will; the target grants combat advantage to the arena champion until the end of the champion’s next turn.

Finishing Cut (standard, recharge

Bloodied target only; +16 vs AC; (two attacks)2d8+4 damage (crit 1d8 + 20), and ongoing 5 damage (save ends).

Combat Advantage

The arena champion’s scimitar attacks deal 3d6 extra damage to targets granting combat advantage to it.

Deft Escape (move; at-will)

If the arena champion is marked, that condition ends. In addition, the arena champion shifts 3 squares.

Alignment Any        Languages Common
Skills Acrobatics +14, Athletics +16, Bluff +13, Diplomacy +13, Intimidate +13
Str 23 (+11)      Dex 20 (+10)      Wis 12 (+6)
Con 18 (+9)      Int 15 (+7)      Cha 17 (+8)

Equipment: hide armor , scimitar x2.


Published in Dragon Magazine Annual, Dragon Magazine 368, page(s) 55.