Armanite Lancer
Large elemental humanoid (demon)
Level 20 Soldier XP 2800

HP 192; Bloodied 96Initiative +17
AC 36, Fortitude 33, Reflex 31, Will 32Perception+16
Speed 8Darkvision

Standard Actions

Longspear (weapon) At-Will

Attack: Melee 2 (one creature); +25 vs. AC

Hit: 3d12 + 8 damage.

Effect: The target is marked until the end of the lancer’s next turn.

Shortbow (weapon) At-Will

Attack: Ranged 15/30 (one creature); +25 vs. AC

Hit: 4d8 + 6 damage.

Spear Frenzy (weapon) Recharge

Attack: Close burst 2 (enemies in the burst); +25 vs. AC

Hit: 3d12 + 8 damage, and the target falls prone.

Miss: Half damage, and the lancer pushes the target 2 squares.

Minor Actions

Air Walk Encounter

Effect: The lancer gains a speed of fly 8 (hover) until the end of its next turn.

Triggered Actions

Fiendish Kick At-Will

Trigger: An enemy moves to a square where it flanks the lancer.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +23 vs. Fortitude

Hit: 2d8 + 6 damage, and the lancer pushes the target 2 squares and knocks it prone.

Fiendish Charger At-Will

Trigger: The lancer hits a creature with a charge attack.

Effect (Free Action): The charge attack also knocks the target prone. The lancer then shifts 2 squares, ending that move adjacent to the target of the charge attack.

Variable Resistance 3/Encounter

Trigger: The lancer takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The lancer gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Skills Athletics +22, Endurance +22, Intimidate +21
Str 24 (+17)                Dex 20 (+15)                Wis 12 (+11)
Con 24 (+17)                Int 8 (+9)                Cha 22 (+16)

Alignment Chaotic Evil        Languages Abyssal
Equipment: arrow , longspear , shortbow .

Published in Demonomicon, page(s) 104.