Armor Guardian
Large immortal animate (construct)
Level 20 Lurker XP 2800

HP 149; Bloodied 74Initiative +22
AC 34, Fortitude 32, Reflex 34, Will 32Perception+16
Speed 5Darkvision
Immune disease, poison, sleep
Saving Throws +2 against ongoing damage

Standard Actions

Slam At-Will

Attack: Melee 2 (one creature); +25 vs. AC

Hit: 4d6 + 10 damage, and the target is dazed until the start of the guardian’s next turn.

Shield Slam Recharge

Effect: The guardian uses slam. On a hit, the target falls prone and the guardian gains a +2 bonus to all defenses until the end of its next turn.

Wave of Steel Recharge when the guardian uses shield slam

Effect: The guardian charges and makes the following attack in place of a basic attack.

Attack: Melee 2 (one creature); +23 vs. Fortitude

Hit: 2d12 + 5 damage, and the target falls prone and is stunned (save ends).

Triggered Actions

Wrapped in Armor At-Will

Trigger: A creature adjacent to the guardian moves or shifts.

Effect (Immediate Reaction): The guardian shifts to stay adjacent to the triggering creature.

Str 21 (+15)                Dex 26 (+18)                Wis 23 (+16)
Con 23 (+16)                Int 12 (+11)                Cha 13 (+11)

Alignment Unaligned        Languages -

Published in Tomb of Horrors, page(s) 139, Monster Manual 3.