Medium immortal humanoid
Level 13 Soldier XP 800
Initiative +12 Senses Perception +15; Darkvision
Bloodwrack aura 2; each bloodied enemy within the aura takes a -4 penalty to saving throws.
HP 132; Bloodied 66
AC 30; Fortitude 25, Reflex 24, Will 24
Resist 10 psychic
Warhammer (standard, at-will) Weapon
+20 vs AC; 2d10+4 damage, and the target is marked until the end of the armored wrackspawn’s next turn.
Crushing Blow (standard; requires a warhammer, encounter) Weapon
+20 vs AC; 3d10+4 damage, and the target is marked and slowed (save ends both).
Inflict New Tortures (immediate reaction, when any enemy adjacent to the armored wrackspawn succeeds on a saving throw; at-will)
The armored wrackspawn shifts its speed. Crushing blow recharges, and the wrackspawn uses it against a target other than the triggering enemy.
Alignment Evil Languages Common, Deep Speech
Str 18 (+10) Dex 18 (+10) Wis 19 (+10)
Con 20 (+11) Int 10 (+6) Cha 8 (+5)
Equipment: plate armor pieces, large shield, warhammer .
Description: These horrid creatures lead the attacks of Torog’s faithful, protected by armor fused directly to flesh and bone.
Published in Underdark, page(s) 154.