Armored Wrackspawn
Medium immortal humanoid
Level 13 Soldier XP 800

Initiative +12        Senses Perception +15; Darkvision
Bloodwrack aura 2; each bloodied enemy within the aura takes a -4 penalty to saving throws.
HP 132; Bloodied 66
AC 30; Fortitude 25, Reflex 24, Will 24
Resist 10 psychic
Speed 5

Warhammer (standard, at-will) Weapon

+20 vs AC; 2d10+4 damage, and the target is marked until the end of the armored wrackspawn’s next turn.

Crushing Blow (standard; requires a warhammer, encounter) Weapon

+20 vs AC; 3d10+4 damage, and the target is marked and slowed (save ends both).

Inflict New Tortures (immediate reaction, when any enemy adjacent to the armored wrackspawn succeeds on a saving throw; at-will)

The armored wrackspawn shifts its speed. Crushing blow recharges, and the wrackspawn uses it against a target other than the triggering enemy.

Alignment Evil        Languages Common, Deep Speech
Str 18 (+10)      Dex 18 (+10)      Wis 19 (+10)
Con 20 (+11)      Int 10 (+6)      Cha 8 (+5)

Equipment: plate armor pieces, large shield, warhammer .

Description: These horrid creatures lead the attacks of Torog’s faithful, protected by armor fused directly to flesh and bone.


Published in Underdark, page(s) 154.