Armos Kamroth
Medium natural humanoid
Level 5 Controller (Leader) XP 200

Initiative +3        Senses Perception +6
HP 54; Bloodied 27
AC 18; Fortitude 16, Reflex 15, Will 20
Speed 5

Mace (standard, at-will) Weapon

+7 vs AC; 1d8+3 damage.

Lance of Faith (standard, at-will) Divine, Implement

Ranged 5; +7 vs Reflex; 1d8+5 damage, and one ally gains a +2 power bonus to his next attack against the target.

Cause of Fear (standard, encounter) Divine, Implement

Ranged 10; +7 vs Will; the target moves its speed +1 away from Armos. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.

Divine Fortune (free; encounter) Divine

Armos gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.

Healing Word (minor; 2/encounter) Divine, Healing

Close burst 5; you or one ally can spend a healing surge and regain an additional 1d6 hit points.

Alignment Evil        Languages Common, Draconic
Skills Diplomacy +8, Religion +7
Str 14 (+4)      Dex 12 (+3)      Wis 18 (+6)
Con 14 (+4)      Int 11 (+2)      Cha 12 (+3)

Equipment: symbol of Tiamat worn under shirt, chainmail , mace .

Published in Dungeon Master's Guide, page(s) 204.