Medium natural humanoid
Level 5 Controller (Leader) XP 200
Initiative +3 Senses Perception +6
HP 54; Bloodied 27
AC 18; Fortitude 16, Reflex 15, Will 20
Mace (standard, at-will) Weapon
+7 vs AC; 1d8+3 damage.
Lance of Faith (standard, at-will) Divine, Implement
Ranged 5; +7 vs Reflex; 1d8+5 damage, and one ally gains a +2 power bonus to his next attack against the target.
Cause of Fear (standard, encounter) Divine, Implement
Ranged 10; +7 vs Will; the target moves its speed +1 away from Armos. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.
Divine Fortune (free; encounter) Divine
Armos gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.
Healing Word (minor; 2/encounter) Divine, Healing
Close burst 5; you or one ally can spend a healing surge and regain an additional 1d6 hit points.
Alignment Evil Languages Common, Draconic
Skills Diplomacy +8, Religion +7
Str 14 (+4) Dex 12 (+3) Wis 18 (+6)
Con 14 (+4) Int 11 (+2) Cha 12 (+3)
Equipment: symbol of Tiamat worn under shirt, chainmail , mace .
Published in Dungeon Master's Guide, page(s) 204.