Arnak, Stone Giant Thane
Large elemental humanoid (earth, giant)
Level 16 Elite Artillery (Leader) XP 2800

HP 252; Bloodied 126Initiative +12
AC 30, Fortitude 30, Reflex 28, Will 29Perception+12
Speed 8 (earth walk)Low-light vision
Immune petrification
Saving Throws +2; Action Points 1

Traits

Stone Roots Aura 10

Arnak and his allies in the aura cannot be knocked prone.

Standard Actions

Dragonbone Greatclub (weapon) At-Will

Attack: Melee 2 (one creature); +21 vs. AC

Hit: 4d8 + 7 damage.

Hurl Rock At-Will

Attack: Ranged 20 (one creature); +23 vs. AC

Hit: 2d10 + 12 damage, and the target falls prone.

Double Attack At-Will

Effect: Arnak makes two basic attacks.

Exploding Rock (thunder) Recharge when first bloodied

Attack: Area burst 1 within 20 (creatures in the burst); +21 vs. Reflex

Hit: 2d10 + 7 damage plus 2d6 + 7 thunder damage, and the target falls prone.

Minor Actions

Call Rockspawn Encounter

Requirement: Arnak must have spent an action point during this encounter.

Effect: Close burst 10; five galeb duhr rockspawn emerge from the ground in squares in the area.

Triggered Actions

Stone Bones At-Will

Trigger: Arnak is hit by an attack.

Effect (Immediate Interrupt): Arnak gains resist 5 to all damage against the triggering attack.

Skills Athletics +20, Diplomacy +18, Dungeoneering +12, Insight +12
Str 25 (+15)                Dex 18 (+12)                Wis 8 (+7)
Con 24 (+15)                Int 14 (+10)                Cha 20 (+13)

Alignment Unaligned        Languages Common, Dwarven, Giant, Primordial
Equipment: golden scale armor, dragonbone greatclub

Published in Dungeon Magazine 198.