Large elemental humanoid (demon, fire)
Level 19 Controller XP 2400
Initiative +15 Senses Perception +13; Darkvision
HP 178; Bloodied 89
AC 32; Fortitude 32, Reflex 31, Will 31
Resist 15 fire, 15 variable (2/encounter); Vulnerable cold (an ashwrought soulburner that takes cold damage is slowed until the end of its next turn)
Speed 8, fly 8 (clumsy)
Chilling Fist (standard, at-will) Cold
Reach 2; +24 vs AC; 3d6+8 cold damage.
Soulfire Theft (standard, at-will) Cold
Ranged 15; +23 vs Fortitude; 1d10+8 cold damage, and the target takes ongoing 5 cold damage and is slowed (save ends both). When any creature fails a saving throw against this power, the ash-wrought soulburner recharges either burning ash storm or soulfire inferno.
Soulfire Inferno (standard, encounter) Fire
Ranged 15; +23 vs Reflex; 2d8+7 fire damage, and ongoing 10 fire damage (save ends).
Burning Ash Storm (standard, encounter) Fire, Zone
Area burst 2 within 15; the burst creates a zone of burning ash that lasts until the end of the ash-wrought soulburner’s next turn. Any creature that starts its turn within the zone takes 2d6 + 3 fire damage. The zone blocks line of sight. Sustain Minor: The zone persists, and the soulburner can move it 3 squares
Alignment Chaotic Evil Languages Abyssal, Primordial
Skills Intimidate +20
Str 25 (+16) Dex 22 (+15) Wis 9 (+8)
Con 18 (+13) Int 11 (+9) Cha 23 (+15)
Description: Formerly efreets, ash-wrought soulburners feed on the warmth of living beings. Though they burn flesh, their feeding drains body heat, leaving behind icy corpses rather than cinders.
Published in The Plane Below, page(s) 133.