Medium elemental magical beast (cold, fire)
Level 12 Skirmisher XP 700
Initiative +14 Senses Perception +10
HP 121; Bloodied 60
AC 26; Fortitude 23, Reflex 26, Will 24
Immune disease, poison; Resist 10 cold, 10 fire
Speed 7 see also flowing slurry
Slam (standard, at-will) Cold, Fire
+15 vs Fortitude; 1d6+3 cold damage plus 1d6 + 3 fire damage, and the target is knocked prone and cannot stand up until the end of the ashfrost assassin’s next turn.
Ashfrost Slide (standard, at-will)
The ashfrost assassin moves its speed and can make a slam attack at any point during this movement. It doesn’t provoke opportunity attacks when moving away from the target
Ashfrost Torrent (standard, recharge 6, or recharges when the ashfrost assassin takes cold or fire damage) Cold, Fire
Close burst 3; +14 vs Fortitude; 2d6+3 cold damage plus 2d6 +3 fire damage, and the target is knocked prone.
An ashfrost assassin deals 1d8 extra cold damage and 1d8 extra fire damage against any creature granting combat advantage to it instead of knocking that creature prone.
When squeezing, an ashfrost assassin moves at full speed, provokes no opportunity attacks for squeezing, and does not take a -5 penalty to attack rolls for squeezing.
An ashfrost assassin can move across liquid and ignores difficult terrain.
Alignment Unaligned Languages Primordial
Skills Stealth +17
Str 15 (+8) Dex 22 (+12) Wis 19 (+10)
Con 17 (+9) Int 7 (+4) Cha 8 (+5)
Description: An ashfrost assassin’s dark body is a shifting slurry of smoldering ash and ice that constantly melts and refreezes. Its malleable form allows it to move in unexpected ways.
Published in The Plane Below, page(s) 138.