Aspect of Bahamut
Huge immortal magical beast (dragon)
Level 18 Solo Soldier (Leader) XP 10000

Initiative +11        Senses Perception +18; Darkvision
HP 704; Bloodied 352 ; see also bloodied breath
AC 35; Fortitude 32, Reflex 29, Will 30
Resist 20 cold, 20 fire
Saving Throws +5; whenever an attack causes an effect on an aspect of Bahamut that a save can end, it immediately makes a saving throw. The aspect of Bahamut also makes saving throws at the end of its turn as normal.
Speed 10, fly 10 (hover), teleport 5
Action Points 2

Bite (standard, at-will)

Reach 3; +25 vs AC; 2d10+8 damage, and ongoing 10 damage.

Claw (standard, at-will)

Reach 3; +25 vs AC; 2d10+8 damage.

Draconic Fury (standard, at-will)

The aspect of Bahamut makes two claw attacks and one bite attack

Snatch (immediate interrupt, when an enemy moves into a square adjacent to the aspect of bahamut, at-will)

+20 vs Reflex; 2d10+8 damage, and the target is grabbed. First Failed Escape Attempt: The aspect of Bahamut automatically hits the target with its bite attack.

Polar Breath (standard, recharge 5; all breath weapons share one recharge roll) Cold

Close blast 5; +20 vs Reflex; 3d12+10 cold damage, and the target is immobilized (save ends). Miss: Half damage.

Disintegration Breath (standard, recharge 5; all breath weapons share one recharge roll)

Close blast 5; +20 vs Fortitude; 3d12+10 damage, and 10 ongoing damage (save ends).

Misty Breath (standard, recharge 5; all breath weapons share one recharge roll)

Close blast 5; +20 vs Will; Close blast 5; +20 vs. Will; the target is stunned, weakened, and transformed into fine mist (save ends all). While the target is in this mist form, enemies can move through the target’s space freely.

Bloodied Breath (free, when first bloodied, encounter)

The aspect of Bahamut’s breath weapon recharges, and it uses polar breath, disintegration breath, or misty breath.

Frightful Majesty (minor, encounter) Fear

Close burst 10; targets enemies; +20 vs Will; the target is stunned until the end of the aspect of Bahamut’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).

Alignment Lawful Good        Languages all
Skills Arcana +18, Diplomacy +19, History +18, Insight +18, Intimidate +19, Religion +18
Str 22 (+15)      Dex 14 (+11)      Wis 19 (+13)
Con 24 (+16)      Int 18 (+13)      Cha 20 (+14)

Description: BAHAMUT CAN CREATE AN ASPECT OF HIMSELF from the willing sacrifice of a powerful metallic dragon worshiper. The dragon dies, but rises anew as an aspect of the Platinum Dragon itself, remembering all of its previous life and now utterly bound to Bahamut. Bahamut prefers for his dragon worshipers to remain dragons rather than sacrificing themselves in this manner, but he sometimes uses aspects as longterm guardians, ambassadors for crucial diplomatic efforts, or extraplanar authorities who bring to justice villains too powerful for anything less than an aspect of the god of justice.

Published in Draconomicon: Metallic Dragons, page(s) 208.