Aspect of Baphomet
Large elemental humanoid (demon)
Level 22 Elite Brute XP 8300

Initiative +18        Senses Perception +22; Darkvision
Blood Ground aura 3; a creature in the aura that makes a melee attack against a bloodied target gains a +3 bonus to damage rolls, and a bloodied creature that makes a melee attack gains a +5 bonus to damage rolls. The two bonuses stack.
HP 508; Bloodied 254
AC 36; Fortitude 37, Reflex 34, Will 33
Saving Throws +2
Speed 8 (earth walk)
Action Points 1

Greataxe (standard, at-will) Weapon

Reach 2; +26 vs AC; 3d6+8 damage (crit 9d6+26).

Slashing Horns (minor 1/round, at-will)

Reach 2; +26 vs AC; 1d12+8 damage, and slide the target 2 squares.

Brutal Charge (standard, at-will)

The aspect of Baphomet charges a creature and makes the following attack in addition to the normal melee basic attack; +24 vs Fortitude; 3d12+8 damage, slide the target 2 squares , and the target is knocked prone.

Bellow (immediate reaction, when first bloodied, encounter) Fear, Thunder

Close burst 2; +24 vs Fortitude; 2d8+7 thunder damage, push the target 2 squares, and the target is dazed until the end of the aspect's next turn.

Bloodied Outrage (standard; usable only while bloodied, at-will) Weapon

The aspect of Baphomet makes two greataxe attacks. If both attacks hit the same target, the target is dazed (save ends)

Ferocity ( when reduced to 0 hit points)

The aspect of Baphomet makes a melee basic attack as a free action.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Athletics +24, Intimidate +20, Nature +22
Str 27 (+19)      Dex 25 (+18)      Wis 23 (+17)
Con 24 (+18)      Int 17 (+14)      Cha 19 (+15)

Equipment: greataxe .


Published in Dragon Magazine 369, page(s) 22.