Aspect of Codricuhn
Huge elemental magical beast (blind, demon)
Level 22 Elite Brute XP 8300

Initiative +16        Senses Perception +16; blindsight 10, tremorsense 10
Chain Squall aura 2; the aspect of Codricuhn deals 10 damage to any enemy that ends its turn within the aura and slides that enemy 2 squares.
HP 520; Bloodied 260
AC 34; Fortitude 37, Reflex 34, Will 32
Immune gaze; Resist 10 variable (3/encounter)
Saving Throws +2
Speed 6, climb 8 (spider climb)
Action Points 1

Barbed Grab (standard, at-will)

Reach 3; +25 vs AC; 2d6+8 damage, and the target is grabbed.

Rending Release (minor, at-will)

Reach 3; targets one creature the aspect is currently grabbing; +23 vs Fortitude; 4d6+8 damage, and the aspect of Codricuhn slides the target 3 squares and is no longer grabbing the target.

Tide of Chains (standard, recharge )

Reach 3; the aspect makes a barbed grab attack against each creature in its reach.

Alignment Chaotic Evil        Languages understands Abyssal
Skills Athletics +24, Endurance +26
Str 27 (+19)      Dex 21 (+16)      Wis 20 (+16)
Con 30 (+21)      Int 4 (+8)      Cha 23 (+17)

Description: The aspect of Codricuhn is not a spiritual reflection or even a manifestation of the fiend lord’s dark will, but in truth, it is a clotted mass wrapped in chains pulled from Codricuhn’s form, ripped free and sucked into another world by reckless magic wielded by insane cultists and nihilists. The bleeding heap contains a fragment of Codricuhn’s consciousness, but even this fades as the pestilential evil asserts its control, guiding the monstrosity to slaughter the fools that called it into being.


Published in Dungeon Magazine 172, page(s) 93.