Aspect of Demogorgon
Huge elemental humanoid (aquatic, demon)
Level 25 Elite Controller XP 14000

HP 476; Bloodied 238Initiative +17
AC 39, Fortitude 37, Reflex 36, Will 37Perception+25
Speed 6, teleport 6Darkvision
Saving Throws +2; Action Points 1


Double Actions

At the start of combat, the aspect of Demogorgon makes two initiative checks. Each check corresponds to one of the aspect’s heads—Aameul or Hethradiah—and the aspect takes a turn on each initiative count. The aspect has a full set of actions on each of these turns, and the aspect’s ability to take an immediate action refreshes on each turn.

Dual Brain

At the end of its turn, the aspect of Demogorgon saves against dazed and stunned conditions and charm effects.

Standard Actions

Forked Tail (necrotic) At-Will

Attack: Melee 5 (one creature); +29 vs. Reflex

Hit: 2d8 + 5 necrotic damage, and the target is weakened (save ends).

Inescapable Grasp (teleportation) At-Will

Attack: Ranged 10 (one creature); +31 vs. Reflex

Hit: The target is teleported to a space within 3 squares of the aspect.

Tentacle Blast At-Will

Attack: Close blast 3 (creatures in the blast); +27 vs. Fortitude

Hit: 2d8 + 5 damage, and ongoing 10 damage (save ends). If this attack deals ongoing damage to a creature that is already taking ongoing damage, the ongoing damage increases by 5.

Dominating Glare (psychic) Recharge

Attack: Close blast 5 (enemies in the blast); +29 vs. Will

Hit: 1d10 + 5 psychic damage, and the target is dominated (save ends).

Triggered Actions

Gaze of Abyssal Might At-Will

Trigger: An enemy starts its turn within 10 squares of the aspect.

Effect (Free Action): Roll a d20; on a result of 10 or higher, the triggering enemy is slowed until the end of its turn.

Variable Resistance 3/Encounter

Trigger: The aspect takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The aspect gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Skills Athletics +27, Intimidate +21
Str 31 (+22)                Dex 20 (+17)                Wis 18 (+16)
Con 30 (+22)                Int 28 (+21)                Cha 30 (+22)

Alignment Chaotic evil        Languages Abyssal, Common

Published in Monster Manual 2, page(s) 44, Tomb of Horrors, page(s) 137.