Aspect of Graz’zt
Medium elemental humanoid (demon)
Level 24 Elite Skirmisher XP 12100

HP 438; Bloodied 219Initiative +23
AC 40, Fortitude 36, Reflex 38, Will 38Perception+19
Speed 6, teleport 4Darkvision
Saving Throws +2; Action Points 1

Traits

Combat Advantage

If the aspect hits with an attack against a target granting combat advantage to him, the target takes 15 extra damage. A creature dominated by the aspect counts as his ally for the purpose of flanking.

Standard Actions

Greatsword (acid, teleportation, weapon) At-Will

Attack: Melee 2 (one creature); +29 vs. AC

Hit: 3d6 + 19 damage, ongoing 15 acid damage (save ends), and the aspect can teleport the target 1 square.

Forceful Domination (charm) Recharge when no enemy is affected by this power

Attack: Ranged 10 (one creature); +28 vs. Will

Hit: The target is dominated (save ends; the target takes a -2 penalty to the saving throw).

Effect: The aspect can use greatsword.

Triggered Actions

Variable Resistance 3/Encounter

Trigger: The aspect takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The aspect gains resist 10 to the triggering damage type until the end of the encounter or until he uses variable resistance again.

Skills Arcana +21, Bluff +26, Diplomacy +26, History +21, Insight +24, Intimidate +26
Str 24 (+19)                Dex 29 (+21)                Wis 24 (+19)
Con 19 (+16)                Int 19 (+16)                Cha 29 (+21)

Alignment Chaotic evil        Languages All
Equipment: greatsword .
Update (4/29/2013)
Updated in Dungeon 212.

Published in Manual of the Planes, page(s) 131, Dungeon Magazine 212.