Aspect of Lolth
Large immortal magical beast (shapechanger, spider)
Level 25 Elite Lurker XP 14000
|HP 368; Bloodied 184||Initiative +24|
|AC 38, Fortitude 37, Reflex 36, Will 34||Perception+23|
|Speed 6, climb 6 (spider climb)||Blindsight 5, Darkvision|
|Resist 30 poison|
|Saving Throws +2; Action Points 1|
When the aspect of Lolth hits a creature granting combat advantage to it, that creature is weakened and takes ongoing 20 poison damage (save ends both).
Attack: Melee 1 (one creature); +30 vs. AC
Hit: 4d6 + 19 damage.
Acid Webs (acid) Recharge
Attack: Close blast 5 (enemies in the blast); +28 vs. Reflex
Hit: 3d8 + 8 acid damage, and the target is slowed (save ends).
First Failed Saving Throw: The target takes ongoing 20 acid damage (save ends).
Worthy Sacrifice (zone) Recharge when first bloodied
Effect: Choose a nonminion demon, drow, or spider ally within 10 squares of the aspect of Lolth. The chosen ally drops to 0 hit points.
Attack: Area burst 2 within 10 centered on the chosen ally (enemies in the burst); +28 vs. Reflex
Hit: The target is immobilized (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and any nonspider that ends its move within the zone is immobilized (save ends).
Cloud of Darkness (zone) At-Will 1/round
Effect: The aspect creates a zone in a close burst 1 that lasts until the end of the aspect’s next turn. The zone blocks line of sight for all creatures except the aspect. Any creature other than the aspect is blinded while within the zone.
Change Shape (polymorph) At-Will
Effect: The aspect alters its physical form to appear as a Medium drow until it uses change shape again or until it drops to 0 hit points. The creature retains its statistics in its new form. Its clothing, armor, and other possessions do not change. To assume a specific individual’s form, the aspect must have seen that individual. Other creatures can make a DC 43 Insight check to discern that the form is a disguise.
Impaling Legs (poison) At-Will
Trigger: An enemy moves to a square adjacent to the aspect.
Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +30 vs. AC
Hit: 2d6 + 4 damage, and the target is grabbed. Until the grab ends, the target takes ongoing 10 poison damage.
Skills Bluff +26, Diplomacy +26, Insight +23, Intimidate +26
Str 29 (+21) Dex 27 (+20) Wis 23 (+18)
Con 28 (+21) Int 22 (+18) Cha 28 (+21)
Alignment chaotic evil Languages Supernal
Published in Monster Manual 3, page(s) 128.