Aspect of Lolth
Large immortal magical beast (shapechanger, spider)
Level 25 Elite Lurker XP 14000

HP 368; Bloodied 184Initiative +24
AC 38, Fortitude 37, Reflex 36, Will 34Perception+23
Speed 6, climb 6 (spider climb)Blindsight 5, Darkvision
Resist 30 poison
Saving Throws +2; Action Points 1

Traits

Combat Advantage

When the aspect of Lolth hits a creature granting combat advantage to it, that creature is weakened and takes ongoing 20 poison damage (save ends both).

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +30 vs. AC

Hit: 4d6 + 19 damage.

Acid Webs (acid) Recharge

Attack: Close blast 5 (enemies in the blast); +28 vs. Reflex

Hit: 3d8 + 8 acid damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target takes ongoing 20 acid damage (save ends).

Worthy Sacrifice (zone) Recharge when first bloodied

Effect: Choose a nonminion demon, drow, or spider ally within 10 squares of the aspect of Lolth. The chosen ally drops to 0 hit points.

Attack: Area burst 2 within 10 centered on the chosen ally (enemies in the burst); +28 vs. Reflex

Hit: The target is immobilized (save ends).

Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and any nonspider that ends its move within the zone is immobilized (save ends).

Minor Actions

Cloud of Darkness (zone) At-Will 1/round

Effect: The aspect creates a zone in a close burst 1 that lasts until the end of the aspect’s next turn. The zone blocks line of sight for all creatures except the aspect. Any creature other than the aspect is blinded while within the zone.

Change Shape (polymorph) At-Will

Effect: The aspect alters its physical form to appear as a Medium drow until it uses change shape again or until it drops to 0 hit points. The creature retains its statistics in its new form. Its clothing, armor, and other possessions do not change. To assume a specific individual’s form, the aspect must have seen that individual. Other creatures can make a DC 43 Insight check to discern that the form is a disguise.

Triggered Actions

Impaling Legs (poison) At-Will

Trigger: An enemy moves to a square adjacent to the aspect.

Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +30 vs. AC

Hit: 2d6 + 4 damage, and the target is grabbed. Until the grab ends, the target takes ongoing 10 poison damage.

Skills Bluff +26, Diplomacy +26, Insight +23, Intimidate +26
Str 29 (+21)                Dex 27 (+20)                Wis 23 (+18)
Con 28 (+21)                Int 22 (+18)                Cha 28 (+21)

Alignment chaotic evil        Languages Supernal

Published in Monster Manual 3, page(s) 128.