Aspect of Nerull
Large shadow humanoid (undead)
Level 23 Elite Soldier (Leader) XP 10200

HP 428; Bloodied 214Initiative +20
AC 39, Fortitude 36, Reflex 35, Will 35Perception+20
Speed 8, fly 12 (hover)Darkvision
Immune disease, fear, poison; Resist 20 necrotic; Vulnerable 15 radiant
Saving Throws +2; Action Points 1

Traits

Aura of Fear (fear) Aura 5

Enemies within the aura take a -2 penalty to attack rolls.

Regeneration (healing)

The aspect of Nerull regains 15 hit points whenever it starts its turn and has at least 1 hit point. If the aspect of Nerull takes radiant damage, its regeneration doesn’t function until the end of its next turn.

Standard Actions

Death Scythe (force, necrotic, weapon) At-Will

Attack: Melee 2 (one creature); +30 vs. AC

Hit: 3d8 + 8 force and necrotic damage, and the target is slowed and weakened until the end of its next turn.

Nerull’s Wrath At-Will

Requirement: The aspect must be wielding a death scythe.

Effect: The aspect shifts 6 squares and can use death scythe twice at any points during that move. If both attacks hit the same target, the target is slowed and weakened (save ends).

    First Failed Saving Throw: The target falls unconscious (save ends).

    Second Failed Saving Throw: The target dies.

Halo of Pain (force, necrotic, weapon) Recharge

Requirement: The aspect must be wielding a death scythe.

Attack: Close burst 2 (creatures in the burst); +28 vs. Fortitude

Hit: 3d8 force and necrotic damage, and ongoing 10 damage (save ends).

Triggered Actions

Reaper’s Advantage At-Will

Trigger: The aspect bloodies a creature.

Effect (No Action): The triggering creature grants combat advantage (save ends).

Skills Intimidate +23
Str 27 (+19)                Dex 24 (+18)                Wis 18 (+15)
Con 22 (+17)                Int 18 (+15)                Cha 24 (+18)

Alignment Evil        Languages Common
Equipment: death scythe

Published in Tomb of Horrors, page(s) 149.