Aspect of Orcus
Large elemental humanoid (demon)
Level 24 Elite Brute XP 12100

HP 560; Bloodied 280Initiative +15
AC 37, Fortitude 39, Reflex 35, Will 36Perception+21
Speed 6, fly 8 (clumsy)Darkvision, low-light vision
Immune disease, poison; Resist 20 necrotic
Saving Throws +2; Action Points 1

Traits

Lesser Aura of Death (necrotic) Aura 10

Any enemy that enters the aura or starts its turn there takes 5 necrotic damage, or 10 necrotic damage while the aspect of Orcus is bloodied.

Standard Actions

Skull Mace (necrotic, weapon) At-Will

Attack: Melee 2 (one creature); +27 vs. AC

Hit: 2d10 + 5 damage, and the target is weakened (save ends).

Triggered Actions

Tail Lash At-Will

Trigger: An enemy moves or shifts to a square adjacent to the aspect.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +27 vs. AC

Hit: 2d6 + 10 damage, and the aspect knocks the target prone.

Variable Resistance 3/Encounter

Trigger: The aspect takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The aspect gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Skills Arcana +23, History +23, Intimidate +24, Religion +23
Str 30 (+22)                Dex 17 (+15)                Wis 19 (+16)
Con 30 (+22)                Int 22 (+18)                Cha 25 (+19)

Alignment Chaotic evil        Languages Common, Abyssal
Equipment: skull mace
Revision (7/16/2008)
Replace skull mace damage: “1d10 + 10 damage” with “2d10 + 5 damage.”

Published in Monster Manual, page(s) 208, E1 Death's Reach, page(s) 28, Tomb of Horrors, page(s) 136.