Aspect of Orcus
Large elemental humanoid (demon)
Level 24 Elite Brute XP 12100
|HP 560; Bloodied 280||Initiative +15|
|AC 37, Fortitude 39, Reflex 35, Will 36||Perception+21|
|Speed 6, fly 8 (clumsy)||Darkvision, low-light vision|
|Immune disease, poison; Resist 20 necrotic|
|Saving Throws +2; Action Points 1|
Lesser Aura of Death (necrotic) Aura 10
Any enemy that enters the aura or starts its turn there takes 5 necrotic damage, or 10 necrotic damage while the aspect of Orcus is bloodied.
Skull Mace (necrotic, weapon) At-Will
Attack: Melee 2 (one creature); +27 vs. AC
Hit: 2d10 + 5 damage, and the target is weakened (save ends).
Tail Lash At-Will
Trigger: An enemy moves or shifts to a square adjacent to the aspect.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +27 vs. AC
Hit: 2d6 + 10 damage, and the aspect knocks the target prone.
Variable Resistance 3/Encounter
Trigger: The aspect takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The aspect gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Arcana +23, History +23, Intimidate +24, Religion +23
Str 30 (+22) Dex 17 (+15) Wis 19 (+16)
Con 30 (+22) Int 22 (+18) Cha 25 (+19)
Alignment Chaotic evil Languages Common, Abyssal
Equipment: skull mace
Replace skull mace damage: “1d10 + 10 damage” with “2d10 + 5 damage.”
Published in Monster Manual, page(s) 208, E1 Death's Reach, page(s) 28, Tomb of Horrors, page(s) 136.