Aspect of Vecna
Medium immortal humanoid (undead)
Level 25 Elite Controller XP 14000

HP 464; Bloodied 232Initiative +18
AC 41, Fortitude 39, Reflex 37, Will 40Perception+25
Speed 6, teleport 6Darkvision, truesight 10
Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

Vecna’s Aura (healing, necrotic) Aura 10

Any living creature that starts its turn within the aura takes 10 necrotic damage. Any undead creature that starts its turn within the aura regains 5 hit points.

Standard Actions

Paralyzing Touch (necrotic) At-Will

Attack: Melee 1 (one creature); +29 vs. AC

Hit: 3d6 + 14 necrotic damage, and the target is immobilized and weakened (save ends both).

Ray of Death (necrotic) At-Will

Attack: Ranged 10 (one creature); +29 vs. Reflex

Hit: 2d8 + 15 necrotic damage, and the target loses a healing surge.

Necrotic Web (necrotic, zone) Recharge

Attack: Area burst 3 within 20 (living creatures in the burst); +29 vs. Reflex

Hit: 2d6 + 12 necrotic damage, and the target is immobilized and takes ongoing 10 necrotic damage (save ends both). The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and a living creature that ends its move in the zone is immobilized and takes ongoing 10 necrotic damage (save ends both).

Triggered Actions

Vecna’s Ambition At-Will

Trigger: The aspect reduces a creature to 0 hit points.

Effect (Immediate Reaction): The aspect regains an action point.

Skills Arcana +25, Bluff +23, Diplomacy +25, Dungeoneering +25, Heal +25, History +25, Insight +25, Intimidate +23, Nature +25, Religion +25
Str 19 (+16)                Dex 23 (+18)                Wis 26 (+20)
Con 24 (+19)                Int 27 (+20)                Cha 22 (+18)

Alignment Evil        Languages all

Published in Open Grave, page(s) 213, Tomb of Horrors, page(s) 146.