Aspect of Yeenoghu
Large elemental humanoid (demon)
Level 22 Elite Skirmisher XP 8300
Initiative +20 Senses Perception +19; Darkvision
Fetid Cloud aura 3; each enemy inside the aura takes a –2 penalty to attack rolls.
HP 424; Bloodied 212 ; also see demonic wrath
AC 36; Fortitude 36, Reflex 34, Will 35
Resist 20 variable (3/encounter)
Saving Throws +2
Action Points 1
Three-Headed Flail (standard, at-will) Weapon
Reach 2; +27 vs AC; 2d6 + 9 damage.
Bite (minor, at-will against target hit by three-headed flail)
Reach 2; +27 vs AC; 1d6 + 9 damage, and ongoing 5 damage (save ends).
Fetid Breath (standard, recharges when the aspect reduces an enemy to 0 or fewer hit points) Poison
Close blast 5; +25 vs Fortitude; 2d6+9 poison damage, and the target is pushed 1 square and takes ongoing 10 poison damage (save ends).
Threatening Reach (requires three-headed flail)
The aspect of Yeenoghu can make opportunity attacks against all creatures within its reach (2 squares).
Feint (move; at-will)
The aspect of Yeenoghu can shift 3 squares. Until the end of the aspect’s turn, any target it ends its move adjacent to grants combat advantage to the aspect.
If an aspect of Yeenoghu moves at least 3 squares from where it began its turn, its attacks deal 2d6 extra damage.
When bloodied, an aspect of Yeenoghu gains a +2 bonus to attack rolls.
Alignment Chaotic Evil Languages Abyssal, Common
Skills Athletics +24, Insight +24, Intimidate +22, Nature +24, Stealth +23
Str 26 (+19) Dex 24 (+18) Wis 26 (+19)
Con 28 (+20) Int 20 (+16) Cha 22 (+17)
Equipment: three-headed flail
Published in Dragon Magazine Annual, page(s) 8.