Aspect of Yeenoghu
Large elemental humanoid (demon)
Level 22 Elite Skirmisher XP 8300

Initiative +20        Senses Perception +19; Darkvision
Fetid Cloud aura 3; each enemy inside the aura takes a –2 penalty to attack rolls.
HP 424; Bloodied 212 ; also see demonic wrath
AC 36; Fortitude 36, Reflex 34, Will 35
Resist 20 variable (3/encounter)
Saving Throws +2
Speed 8
Action Points 1

Three-Headed Flail (standard, at-will) Weapon

Reach 2; +27 vs AC; 2d6 + 9 damage.

Bite (minor, at-will against target hit by three-headed flail)

Reach 2; +27 vs AC; 1d6 + 9 damage, and ongoing 5 damage (save ends).

Fetid Breath (standard, recharges when the aspect reduces an enemy to 0 or fewer hit points) Poison

Close blast 5; +25 vs Fortitude; 2d6+9 poison damage, and the target is pushed 1 square and takes ongoing 10 poison damage (save ends).

Threatening Reach (requires three-headed flail)

The aspect of Yeenoghu can make opportunity attacks against all creatures within its reach (2 squares).

Feint (move; at-will)

The aspect of Yeenoghu can shift 3 squares. Until the end of the aspect’s turn, any target it ends its move adjacent to grants combat advantage to the aspect.

Hyena Strike

If an aspect of Yeenoghu moves at least 3 squares from where it began its turn, its attacks deal 2d6 extra damage.

Demonic Wrath

When bloodied, an aspect of Yeenoghu gains a +2 bonus to attack rolls.

Alignment Chaotic Evil        Languages Abyssal, Common
Skills Athletics +24, Insight +24, Intimidate +22, Nature +24, Stealth +23
Str 26 (+19)      Dex 24 (+18)      Wis 26 (+19)
Con 28 (+20)      Int 20 (+16)      Cha 22 (+17)

Equipment: three-headed flail

Published in Dragon Magazine Annual, page(s) 8.