Assassin Devil Abductor
Medium immortal humanoid (devil)
Level 27 Lurker XP 11000
Initiative +27 Senses Perception +26; Darkvision
HP 186; Bloodied 93
AC 41; Fortitude 37, Reflex 41, Will 39
Resist 25 fire
Shadow Sword (standard, at-will) Necrotic, Weapon
+30 vs Fortitude; 2d8+6 necrotic damage, and ongoing 5 damage (save ends).
Shadow Net (standard, recharges when the assassin devil uses shadow cloak) Necrotic
Area burst 2 within 10; +29 vs Reflex; the target is restrained, is weakened, and takes ongoing 10 necrotic damage (save ends all). While a target is affected by shadow net, the assassin devil cannot use its shadow cloak power.
Spirit Away (standard, encounter) Teleportation
Ranged 10; one target restrained by shadow cloak; +29 vs Will; the target teleports 10 squares.
Dangerous Shadows (standard)
An assassin devil’s shadow sword attack deals 4d6 extra necrotic damage against any target granting combat advantage to it.
Shadow Cloak (standard; recharges when no creatures are affected by shadow net) Illusion
The assassin devil abductor is invisible until it hits or misses with an attack.
Alignment Evil Languages Common, Supernal
Skills Stealth +28
Str 22 (+19) Dex 30 (+23) Wis 27 (+21)
Con 18 (+17) Int 18 (+17) Cha 14 (+15)
Equipment: leather armor , longsword .
Published in Dungeon Magazine 173, page(s) 48.