Assassin Devil Cultist
Medium immortal humanoid (devil)
Level 22 Lurker XP 4150
|HP 155; Bloodied 77||Initiative +24|
|AC 36, Fortitude 32, Reflex 36, Will 34||Perception+18|
|Resist 25 fire|
Shadow Sword (necrotic, weapon) At-Will
Attack: Melee 1 (one creature); +25 vs. Fortitude
Hit: 3d6 + 1 necrotic damage, and ongoing 5 damage (save ends).
Special: A cultist’s shadow sword deals 4d6 extra necrotic damage against a creature granting combat advantage to it.
Shadow Net (necrotic) Recharge when the cultist uses shadow cloak
Attack: Area burst 2 within 10 (creatures in the burst); +25 vs. Reflex
Hit: The target is restrained, is weakened, and takes ongoing 10 necrotic damage (save ends all). While a target is affected by shadow net, the cultist cannot use its shadow cloak power.
Shadow Cloak (illusion) Recharge when no creature is affected by shadow net
Effect: The cultist is invisible until it hits or misses with an attack.
Skills Stealth +25
Str 21 (+16) Dex 28 (+20) Wis 25 (+18)
Con 17 (+14) Int 17 (+14) Cha 13 (+12)
Alignment Evil Languages Common, Supernal
Equipment: sword, leather armor .
Published in Tomb of Horrors, page(s) 147.