Assassin Devil Cultist
Medium immortal humanoid (devil)
Level 22 Lurker XP 4150

HP 155; Bloodied 77Initiative +24
AC 36, Fortitude 32, Reflex 36, Will 34Perception+18
Speed 12Darkvision
Resist 25 fire

Standard Actions

Shadow Sword (necrotic, weapon) At-Will

Attack: Melee 1 (one creature); +25 vs. Fortitude

Hit: 3d6 + 1 necrotic damage, and ongoing 5 damage (save ends).

Special: A cultist’s shadow sword deals 4d6 extra necrotic damage against a creature granting combat advantage to it.

Shadow Net (necrotic) Recharge when the cultist uses shadow cloak

Attack: Area burst 2 within 10 (creatures in the burst); +25 vs. Reflex

Hit: The target is restrained, is weakened, and takes ongoing 10 necrotic damage (save ends all). While a target is affected by shadow net, the cultist cannot use its shadow cloak power.

Shadow Cloak (illusion) Recharge when no creature is affected by shadow net

Effect: The cultist is invisible until it hits or misses with an attack.

Skills Stealth +25
Str 21 (+16)                Dex 28 (+20)                Wis 25 (+18)
Con 17 (+14)                Int 17 (+14)                Cha 13 (+12)

Alignment Evil        Languages Common, Supernal
Equipment: sword, leather armor .

Published in Tomb of Horrors, page(s) 147.