Assassin Imp Murder Lord
Tiny immortal humanoid (devil)
Level 13 Lurker XP 1600

Initiative +16        Senses Perception +16; Darkvision
HP 102; Bloodied 51
AC 26; Fortitude 24, Reflex 26, Will 25
Resist 20 fire
Speed 4, fly 7 (hover)

Razor (standard, at-will)

+18 vs AC; 2d6+4 damage.

Tail Sting (standard, at-will) Poison

+18 vs AC; 1d8+6 damage, and the imp makes a secondary attack against the same target.

Secondary Attack +10 vs Fortitude; ongoing 10 poison damage, and the target is slowed (save ends both). First Failed Saving Throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target falls asleep for 1 hour or until woken. Poison damage from this attack does not wake a sleeping creature.

Cut and Run (free; at-will) Teleport

When the imp attacks from invisibility and hits, it can teleport 6 squares as a free action.

Fade Away (standard; at-will) Illusion

The imp becomes invisible, and it gains the insubstantial and phasing qualities until the end of its next turn or until it attacks.

Quick Escape (immediate reaction, when first bloodied; encounter)

The imp uses fade away.

Bleed the Helpless

When the assassin imp attacks a sleeping or helpless target, its razor attack deals +2d6 damage and ongoing 10 damage (save ends).

Alignment Evil        Languages Common, Supernal
Skills Bluff +13, Stealth +17
Str 15 (+8)      Dex 23 (+12)      Wis 21 (+11)
Con 18 (+10)      Int 15 (+8)      Cha 15 (+8)


Published in Dragon Magazine 365, page(s) 45.