Assassin imp
Tiny immortal humanoid (devil)
Level 7 Lurker XP 300

Initiative +12        Senses Perception +12; Darkvision
HP 63; Bloodied 31
AC 20; Fortitude 17, Reflex 20, Will 19
Resist 15 fire
Speed 4, fly 7 (hover)

Razor (standard, at-will)

+12 vs AC; 1d4+5 damage.

Tail Sting (standard, at-will) Poison

+12 vs AC; 1d8+5 damage, and the imp makes a secondary attack against the same target.

Secondary Attack +10 vs Fortitude; the target takes ongoing 5 poison damage and is slowed (save ends both). First Failed Saving Throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target falls asleep for 1 hour or until woken. Poison damage from this attack does not wake a sleeping creature.

Vanish (standard; at-will) Illusion

The imp becomes invisible until the end of its next turn or until it attacks.

Quick Escape (immediate reaction, when first bloodied; encounter)

The imp uses vanish as an immediate reaction.

Bleed the Helpless

When the assassin imp attacks a sleeping or helpless target, its razor attack deals +2d6 damage and ongoing 5 damage (save ends).

Alignment Evil        Languages Common, Supernal
Skills Bluff +9, Stealth +13
Str 12 (+4)      Dex 20 (+8)      Wis 18 (+7)
Con 15 (+5)      Int 14 (+5)      Cha 12 (+4)


Published in Dragon Magazine 365, page(s) 44.