Medium elemental humanoid (demon)
Level 26 Elite Skirmisher XP 18000

Initiative +21        Senses Perception +25
HP 482; Bloodied 241
AC 42; Fortitude 41, Reflex 39, Will 38
Resist 20 variable (3/encounter)
Saving Throws +2

Action Points 1

Neckfinder (standard, at-will) Weapon

+31 vs AC; 1d10+9 damage, and ongoing 10 damage (save ends).

Charnel Onslaught (standard, at-will) Weapon

+31 vs AC; 3d8+9 damage.. Asterion makes two neckfinder attacks, and can shift after each.

Headstealer (standard, at-will) Weapon

Bloodied targets only; +32 vs AC; 4d10+9 damage. If this reduces the target to 0 hit points, the target has taken grievous wounds to its neck and takes a -5 penalty to death saving throws until it has greater than 0 hit points.

Goring Charge (standard, at-will)

Asterion charges; +31 vs AC; 3d6+9 damage, and the target is knocked prone.

Combat Advantage

When Asterion hits an enemy he has combat advantage against, he can shift 3 squares after the attack as a free action.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Athletics +27, Intimidate +26, Stealth +24
Str 29 (+22)      Dex 22 (+19)      Wis 20 (+18)
Con 25 (+20)      Int 14 (+15)      Cha 26 (+21)

Equipment: battleaxe x2, hide armor .

Published in Dragon Magazine 369, page(s) 23.