Astral Giant Blazing Javelineer
Large immortal humanoid (giant)
Level 19 Artillery (Leader) XP 2400
Initiative +15 Senses Perception +18
HP 144; Bloodied 72
AC 31; Fortitude 29, Reflex 28, Will 27
Resist 10 radiant
Speed 8 see also astral leap
Javelin (standard, at-will) Radiant
Reach 2; +26 vs AC; 1d8 + 4 damage + 2d8 radiant damage.
Blazing Throw (standard, at-will) Radiant
Ranged 10/20; +26 vs AC; 2d8 + 5 damage, and the target grants combat advantage and takes ongoing 5 radiant damage (save ends both).
Astral Winds (standard, encounter) Radiant
Close burst 2; +22 vs Reflex; 3d8 + 4 radiant damage, and the astral giant blazing javelineer pushes the target 3 squares.
Brilliant Lance (standard, recharge ) Radiant
Area burst 2 within 20; +22 vs Reflex; 2d8 + 9 damage, and the target is blinded until the end of the astral giant blazing javelineer’s next turn.
As long as an astral giant has an unbloodied astral giant ally within 10 squares of it, it gains a +2 bonus to attack rolls.
Astral Leap (move; only within the astral sea; recharges when first bloodied)
The astral giant blazing javelineer flies 10 squares.
Alignment Unaligned Languages Giant, Supernal
Str 24 (+16) Dex 22 (+15) Wis 18 (+13)
Con 24 (+16) Int 18 (+13) Cha 20 (+14)
Equipment: javelin x5.
Published in The Plane Above, page(s) 123.