Astral Giant Star-strider
Large immortal humanoid (giant)
Level 17 Lurker XP 1600

Initiative +17        Senses Perception +19
HP 128; Bloodied 64
AC 31; Fortitude 29, Reflex 29, Will 30
Resist 10 radiant
Speed 8 see also astral leap

Longsword (standard, at-will) Radiant, Weapon

Reach 2; +22 vs AC; 2d8+7 radiant damage.

Crossbow (standard, at-will) Radiant, Weapon

Ranged 15/30; +22 vs AC; 2d8+7 radiant damage.

Astral Shadows (standard, recharge ) Radiant

Close burst 5; +20 vs Will; (enemies only)1d8+7 radiant damage, and the astral giant becomes invisible until the end of its next turn.

Star-stride (standard, encounter) Radiant, Teleportation

Close burst 3; +20 vs Reflex; 3d8+7 radiant damage, and the astral giant teleports 3 squares and gains combat advantage against all enemies until the end of its next turn.

Combat Advantage

The astral giant deals an extra 2d6 damage against any target it has combat advantage against.

Astral Resonance

As long as the astral giant has an unbloodied astral giant ally within 10 squares, it receives a +2 bonus to attack rolls.

Astral Leap (move; only within the astral sea; recharges when first bloodied)

The astral giant can fly up to 10 squares.

Alignment Unaligned        Languages Giant, Supernal
Str 21 (+13)      Dex 20 (+13)      Wis 22 (+14)
Con 20 (+13)      Int 18 (+12)      Cha 19 (+12)

Equipment: crossbow , longsword .


Published in Revenge of the Giants, page(s) 16, 81.