Astral Kraken
Gargantuan aberrant magical beast
Level 25 Solo Controller XP 35000

HP 928; Bloodied 464Initiative +19
AC 39, Fortitude 41, Reflex 37, Will 39Perception+24
Speed fly 10 (hover)Blindsight 20
Saving Throws +5; Action Points 2

Traits

Threatening Reach

The astral kraken can make opportunity attacks against all enemies within 4 squares of it.

Standard Actions

Tentacles from Beyond (psychic) At-Will

Attack: Melee 4 (one creature); +30 vs. AC

Hit: 3d8 + 9 damage, and the kraken grabs the target. The kraken can grab up to eight creatures at one time.

    Sustain Minor: The kraken sustains all its grabs, and each creature grabbed by the kraken takes 15 psychic damage.

Absorb Psyche (psychic) At-Will

Attack: Melee 4 (each creature grabbed by the kraken); +28 vs. Will

Hit: 2d8 + 9 psychic damage, and until the end of the encounter, the kraken gains a +5 bonus to attack rolls with touch of madness against the target.

Devourer of Ships At-Will

Attack: Melee 4 (one vehicle); +28 vs. Fortitude

Hit: 2d10 + 10 damage, and the target is restrained while the kraken remains within 4 squares of it. While restrained by this power, the vehicle takes 20 damage at the start of the kraken’s turn. The pilot of the vehicle can spend a standard action to give the vehicle a saving throw. On a save, the vehicle is no longer restrained.

Touch of Madness At-Will

Attack: Melee 4 (one creature); +28 vs. Will

Hit: The target uses its highest-level encounter attack power against a creature or creatures of the kraken’s choice. This use of the power does not expend it. The target uses the power even if the power has been expended.

Minor Actions

Nullifying Pulse Recharge

Attack: Close blast 4 (enemies in the blast); +28 vs. Will

Hit: The target is dazed (save ends).

Triggered Actions

Psychic Scream (psychic) Encounter

Trigger: The kraken is first bloodied.

Attack (No Action): Close burst 10 (enemies in the burst); +28 vs. Will

Hit: 4d10 + 9 psychic damage, and the target is stunned (save ends).

Miss: Half damage, and the target is dazed (save ends).

Behold the Horror (charm, psychic) At-Will

Trigger: An enemy misses the kraken.

Attack (Immediate Reaction): Close burst 10 (the triggering enemy in the burst); +28 vs. Will

Hit: 3d8 + 9 psychic damage, and the target is dominated until the end of its next turn.

Skills Stealth +26
Str 28 (+21)                Dex 25 (+19)                Wis 25 (+19)
Con 24 (+19)                Int 27 (+20)                Cha 28 (+21)

Alignment chaotic evil        Languages telepathy 20

Published in Monster Manual 3, page(s) 123.