Large immortal humanoid
Level 17 Solo Lurker XP 8000
Initiative +19 Senses Perception +11; blindsight 10, Darkvision
HP 448; Bloodied 224
AC 29; Fortitude 28, Reflex 30, Will 28
Immune disease, poison; Resist insubstantial; Vulnerable force (the next attack against the astral shade ignores its insubstantial)
Saving Throws +5
Speed fly 10 (hover); phasing
Action Points 2
Astral Slam (standard, at-will) Radiant
+20 vs Fortitude; 3d8 + 4 radiant damage and the target gains vulnerable 10 to radiant damage until the end of the astral shade’s next turn. If the astral shade is bloodied, the target is also restrained (save ends).
Radiant Ray (minor, at-will) Radiant
One or two targets; +22 vs Reflex; 3d8 radiant damage, and the target slides 1 square. If the astral shade is bloodied, the attack instead deals 3d8 + 5 radian damage and slides the target 2 squares.
Wrathful Strike (immediate reaction, when damaged by an attack, at-will)
The astral shade teleports 4 squares and makes an astral slam attack or a radiant ray attack.
Astral Shockwave (standard, recharges when the astral shade takes force damage) Force
+20 vs Reflex; 3d8 + 5 force damage and the target is pushed 5 squares. Close burst 3
Radiant Chains (standard, recharge ) Radiant
+20 vs Fortitude; 3d8 + 5 radiant damage and the target is immobilized (save ends). Close burst 3
Alignment Unaligned Languages Common
Skills Stealth +20
Str 21 (+13) Dex 24 (+15) Wis 16 (+11)
Con 16 (+11) Int 18 (+12) Cha 21 (+13)
Published in Dungeon Magazine 167, page(s) 69.