Astral Warwing Commander
Huge immortal animate (construct)
Level 23 Elite Controller XP 10200
Initiative +18 Senses Perception +18
Commander's Boon aura 10; astral warwings that start their turn in the aura gain a +2 bonus to attack rolls.
HP 418; Bloodied 209
Regeneration 10 (if the astral warwing takes necrotic damage, regeneration does not function until the end of its next turn)
AC 37; Fortitude 35, Reflex 34, Will 34
Immune disease, poison, sleep
Saving Throws +2
Speed fly 8 (hover)
Action Points 1
Astral Blade (standard, at-will) Weapon
Reach 3; +28 vs AC; 2d10+8 damage, and the target is pushed 3 squares.
Blade Sweep (standard, at-will) Weapon
Close burst 3; +26 vs AC; 2d10+8 damage, and the target is pushed 3 squares.
Astral Target (minor 1/round, at-will)
Ranged sight; +27 vs Reflex; the target is illuminated in astral fire, slowed, and takes an additional 1d10 + 8 damage from attacks made against it by astral warwings (save ends both).
Clearing Burst (standard, at-will) Psychic
Area burst 2 within sight; +27 vs Will; 2d8+7 psychic damage. In addition, this power targets any conjuration or zone in the burst; +27 vs. creator’s Will; conjuration or zone is destroyed, all its effects end, and its creator is dazed (save ends)..
Astral Thunder (standard, encounter) Thunder, Radiant
Close blast 5; targets enemies; +25 vs Fortitude; 2d6+7 thunder and radiant damage, and the target is deafened and blinded (save ends both), and knocked prone. Miss: Half damage, and the target is deafened (save ends), but not blinded or knocked prone.
Alignment Unaligned Languages telepathy 20
Str 27 (+19) Dex 24 (+18) Wis 24 (+18)
Con 23 (+17) Int 12 (+12) Cha 12 (+12)
Published in Dragon Magazine 371, page(s) 72, E1 Death's Reach, page(s) 23. 30.