Astral Warwing Rager
Large immortal animate (construct)
Level 24 Brute XP 6050
Initiative +19 Senses Perception +18
HP 275; Bloodied 137
Regeneration 10 (if the astral warwing takes necrotic damage, regeneration does not function until the end of its next turn)
AC 36; Fortitude 36, Reflex 39, Will 35
Resist disease, poison, sleep
Speed fly 8 (hover)
Siege Flail (standard, at-will) Weapon
Reach 3; +27 vs AC; 2d12+10 damage, and the target is knocked prone. If the target is prone, the target is dazed until the end of the astral warwing's next turn.
Raging Assault (standard; warwing must be bloodied to use this power, at-will) Weapon
The astral warwing moves at half speed. It makes one siege flail attack with each square of movement against an enemy that comes within reach. It can make up to four attacks in this way. If it comes within reach of a conjuration or zone, it makes an attack; +25 vs Will; 4d12+8 On a hit, the conjuration or zone is destroyed, and all its effects end. The creator takes 1d10 + 6 psychic damage and is pulled 2 squares closer to the astral warwing.
Raging Sweep (standard; requires siege flail, recharge ) Weapon
close blast 3; +25 vs AC; 2d12+10 damage, and the target is pushed 3 squares and knocked prone.
Alignment Unaligned Languages telepathy 20
Str 30 (+22) Dex 24 (+19) Wis 22 (+18)
Con 25 (+19) Int 6 (+10) Cha 6 (+10)
Published in Dragon Magazine 371, page(s) 72, E1 Death's Reach, page(s) 22.