Astral Warwing Vanguard
Huge immortal animate (construct)
Level 23 Solo Brute XP 25500
Initiative +17 Senses Perception +17
HP 1075; Bloodied 537
Regeneration 10 (if the astral warwing takes necrotic damage, regeneration does not function until the end of its next turn)
AC 35; Fortitude 36, Reflex 35, Will 35
Immune disease, poison, sleep
Saving Throws +5
Speed fly 6 (hover)
Action Points 2
Astral Waraxe (standard, at-will) Weapon
Reach 3; +26 vs AC; 2d10+8 damage and the target is pushed 1 square. If the warwing is bloodied, the damage increases to 3d10+8.
Double Attack (standard, at-will) Weapon
+26 vs AC; 3d6+8 damage.. The astral warwing makes two astral waraxe attacks.
Triple Attack (standard; warwing must be bloodied to use this power, at-will) Weapon
The astral warwing makes three astral waraxe attacks.
Vanguard Vengeance (immediate reaction, when hit by an
area or ranged attack, recharges when first bloodied) Teleportation, Weapon
The astral warwing teleports up to 20 squares to end adjacent to the attacker and then make an astral waxaxe attack against the attacker.
Vanguard Assault (standard; warwing must be bloodied to use this power, at-will) Weapon
The astral warwing moves its speed. It makes one astral waraxe attack with each square of movement against an enemy that comes within reach. It can make up to six attacks in this way.
Alignment Unaligned Languages telepathy 20
Str 28 (+20) Dex 22 (+17) Wis 22 (+17)
Con 23 (+17) Int 8 (+10) Cha 6 (+9)
Published in Dragon Magazine 371, page(s) 73, E1 Death's Reach, page(s) 23.