Large immortal animate (construct)
Level 23 Soldier XP 5100
Initiative +20 Senses Perception +18
HP 214; Bloodied 107
Regeneration 10 (if the astral warwing takes necrotic damage, regeneration does not function until the end of its next turn)
AC 39; Fortitude 35, Reflex 35, Will 35
Immune disease, poison, sleep
Speed fly 8 (hover)
Astral Mace (standard, at-will) Lightning, Radiant, Weapon
Reach 2; +30 vs AC; 2d12+6 lightning and radiant damage, and the target is marked until the end of the astral warwing's next turn.
Mace Sweep (standard, recharge ) Lightning, Radiant, Weapon
Close blast 2; +28 vs AC; 2d12+6 lightning and radiant damage, and the target is dazed until the end of the astral warwing's next turn.
If a target that the astral warwing has marked shifts or makes an attack that does not include the astral warwing, the astral warwing can make an astral mace attack as a free action against that target.
Alignment Unaligned Languages telepathy 20
Str 25 (+18) Dex 24 (+18) Wis 24 (+18)
Con 22 (+17) Int 8 (+10) Cha 8 (+10)
Published in Dragon Magazine 371, page(s) 71, E1 Death's Reach, page(s) 22, 30.