Atropal Deathscreamer
Large immortal humanoid (undead)
Level 26 Controller XP 9000

HP 240; Bloodied 120Initiative +21
AC 40, Fortitude 36, Reflex 38, Will 40Perception+20
Speed 6, fly 6Darkvision
Immune disease, necrotic, poison; Vulnerable 10 radiant


Blighted Presence Aura 2

Enemies in the aura regain half the normal number of hit points from healing effects.

Standard Actions

Life-Draining Touch (fear, necrotic, psychic) At-Will

Attack: Melee 2 (one creature); +29 vs. Reflex

Hit: 3d8 + 21 necrotic and psychic damage.

Effect: The atropal slides the target up to 3 squares.

Death Scream (necrotic, psychic) Recharge

Attack: Close burst 3 (enemies in the burst); +29 vs. Fortitude

Hit: 5d6 + 9 necrotic and psychic damage, and the target is dazed (save ends).

    First Failed Saving Throw: The target is instead dazed and weakened (save ends both).

    Second Failed Saving Throw: The target drops to 0 hit points. If it is already at 0 hit points or fewer, it dies.

Move Actions

Shadow Stalk (teleportation) Recharge when first bloodied

Effect: The atropal teleports up to 10 squares.

Minor Actions

Word of Doom (fear) At-Will 1/round

Attack: Ranged 10 (one creature); +29 vs. Will (This attack does not provoke opportunity attacks.)

Hit: The target loses all resistances and immunities, and when making saving throws, it must roll twice and use the lower result (save ends all).

Skills Arcana +20, History +20, Religion +20
Str 15 (+15)                Dex 26 (+21)                Wis 15 (+15)
Con 24 (+20)                Int 15 (+15)                Cha 29 (+22)

Alignment Chaotic Evil        Languages Supernal

Published in Dungeon Magazine 203.