Atsuo Toru
Medium natural humanoid, human
Level 9 Controller XP 400

HP 96; Bloodied 48Initiative +5
AC 23, Fortitude 21, Reflex 20, Will 23Perception
Speed 6


Stone Garden’s Master Aura 3

Any ally of Toru’s that starts its turn in the aura gains a +2 power bonus to attack rolls and damage rolls when attacking at the end of a charge until the end of that ally’s turn.

Standard Actions

Naginata (weapon) At-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d4 + 10 damage, and Atsuo Toru slides the target up to 2 squares.

Miss: Toru can slide the target 1 square.

Incite Rage (charm, psychic) At-Will

Attack: Ranged 10 (one creature); +12 vs. Will

Hit: 1d6 + 4 psychic damage, and the target uses a free action to charge a creature of Toru’s choosing.

Crimson Bolt (fire, lightning) Recharge

Attack: Ranged 20 (one creature); +12 vs. Reflex

Hit: 2d10 + 5 lightning damage, and the target takes ongoing 5 fire damage and cannot shift (save ends both).

Triggered Actions

Naginata Fling At-Will

Trigger: An enemy adjacent to Atsuo Toru deals damage to him.

Attack (Immediate Reaction): Melee 1 (one creature); +12 vs. Fortitude

Hit: 1d6 + 4 damage, and Toru pushes the target up to 3 squares.

Skills Bluff +14, Insight +12
Str 18 (+8)                Dex 12 (+5)                Wis 16 (+7)
Con 16 (+7)                Int 15 (+6)                Cha 20 (+9)

Alignment Chaotic Evil        Languages Abyssal, Common

Published in Dungeon Magazine 195.