Medium natural humanoid (reptile)
Level 8 Controller (Leader) XP 350
Initiative +5 Senses Perception +9; Darkvision
Fiery Frenzy (Fire) aura 1; only when the aurak draconian drops to 0 hit points; each enemy that starts its turn within the aura takes 5 fire damage. See also death frenzy.
HP 70; Bloodied 35 ; see also death frenzy
AC 22; Fortitude 19, Reflex 21, Will 21
Claw (standard, at-will)
+13 vs AC; 2d6 + 5 damage.
Fiery Blast (standard, at-will) Fire
Ranged 5; +12 vs Reflex; 1d10 + 7 fire damage.
Mindbend (standard, encounter) Charm, Psychic
Ranged 10; +12 vs Will; 1d6 + 5 psychic damage, and the target is dominated (save ends).
Death Frenzy ( when the draconian drops to 0 hit points)
The draconian does not fall dead, but instead flies into a savage and fiery rage. Its fiery frenzy aura is activated. The draconian can make only melee basic attacks, but it deals 1d6 extra damage on those attacks. At the end of each of its turns, the draconian makes a saving throw. If it fails, it dies. It also dies if an enemy scores a critical hit against it.
Dimensional Step (move; recharge ) Teleportation
The aurak draconian teleports 5 squares.
Defend Me! (minor; at-will)
One ally within 5 squares shifts 1 square.
Change Shape (minor; encounter) Polymorph
An aurak draconian can alter its physical form to appear as any Medium humanoid (see “Change Shape,” MM2 216).
Alignment Evil Languages Common, Draconic
Skills Diplomacy +13, Insight +14
Str 13 (+5) Dex 13 (+5) Wis 20 (+9)
Con 17 (+7) Int 20 (+9) Cha 18 (+8)
Description: MASTERS OF THE MIND, aurak draconians assault their foes with psychic urgings and twisting thoughts. Aurak draconians are wingless, but they can teleport short distances.
Aurak draconians are also incredibly hard to kill. Before dying, an aurak draconian immolates itself in green flames and flies into a burning, bloody frenzy. It strikes its enemy with savage claws before finally falling.
Published in Draconomicon: Metallic Dragons, page(s) 189.