Aurax the Warforged
Medium natural humanoid (living construct)
Level 9 Elite Soldier XP 800

HP 200; Bloodied 100Initiative +9
AC 25, Fortitude 25, Reflex 20, Will 20Perception+10
Speed 5
Saving Throws +2 (+4 against ongoing damage); Action Points 1

Standard Actions

Greataxe (weapon) At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 1d12 + 11 damage.

Effect: The target is marked until the end of Aurax’s next turn.

Double Attack At-Will

Effect: Aurax uses greataxe twice. If both attacks hit the same target, the target also falls prone.

Minor Actions

Warforged Resolve (healing) Encounter

Effect: Aurax gains 10 temporary hit points and can make a saving throw against an ongoing damage effect. If it uses this power while bloodied, it also regains 10 hit points.

Triggered Actions

Weakening Strike (weapon) At-Will

Trigger: An adjacent enemy marked by Aurax makes an attack that doesn’t include Aurax as a target.

Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +14 vs. AC

Hit: 1d12 + 11 damage, and the target is weakened until the end of its turn.

Skills Athletics +16, Endurance +14, Intimidate +12
Str 24 (+11)                Dex 17 (+7)                Wis 13 (+5)
Con 20 (+9)                Int 12 (+5)                Cha 16 (+7)

Alignment Unaligned        Languages Common
Equipment: greataxe .

Published in Dungeon Magazine 206.