Aurax the Warforged
Medium natural humanoid (living construct)
Level 9 Elite Soldier XP 800
|HP 200; Bloodied 100||Initiative +9|
|AC 25, Fortitude 25, Reflex 20, Will 20||Perception+10|
|Saving Throws +2 (+4 against ongoing damage); Action Points 1|
Greataxe (weapon) At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 1d12 + 11 damage.
Effect: The target is marked until the end of Aurax’s next turn.
Double Attack At-Will
Effect: Aurax uses greataxe twice. If both attacks hit the same target, the target also falls prone.
Warforged Resolve (healing) Encounter
Effect: Aurax gains 10 temporary hit points and can make a saving throw against an ongoing damage effect. If it uses this power while bloodied, it also regains 10 hit points.
Weakening Strike (weapon) At-Will
Trigger: An adjacent enemy marked by Aurax makes an attack that doesn’t include Aurax as a target.
Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +14 vs. AC
Hit: 1d12 + 11 damage, and the target is weakened until the end of its turn.
Skills Athletics +16, Endurance +14, Intimidate +12
Str 24 (+11) Dex 17 (+7) Wis 13 (+5)
Con 20 (+9) Int 12 (+5) Cha 16 (+7)
Alignment Unaligned Languages Common
Equipment: greataxe .
Published in Dungeon Magazine 206.