Aurum Concordian
Medium natural humanoid , dwarf
Level 7 Elite Controller (Leader) XP 600

Initiative +3        Senses Perception +6; low-light vision
HP 158; Bloodied 79
AC 23; Fortitude 20, Reflex 21, Will 22
Saving Throws +2, +7 against poison effects
Speed 5
Action Points 1

Warhammer (standard, at-will) Weapon

+12 vs AC; 1d10+5 damage.

Dazing Hammerstrike (standard; requires a warhammer, at-will) Weapon

+12 vs AC; 1d0+5 damage, and the target is dazed until the end of the Aurum Concordian’s next turn.

Silver-Tongued Devil (minor 1/round, at-will) Charm

Ranged 5; +10 vs Will; the target is dominated until the end of the Aurum Concordian’s next turn. The Concordian can have only one target dominated at a time.

Superior Tactics (minor 1/round, at-will)

Close burst 5; targets one ally; the Concordian slides the target 1 square.

Price of Loyalty (immediate interrupt, when the concordian is targeted with a melee attack; at-will)

The Aurum Concordian can change the triggering attack’s target to an adjacent ally, or to an enemy dominated by its silvertongued devil power.

Stand Your Ground

When an effect pulls, pushes, or slides an Aurum Concordian, the Concordian moves 1 square less than the effect specifies. Also, a Concordian can make a saving throw to avoid being knocked prone.

Alignment Evil        Languages Common, Dwarven
Skills Bluff +13, Diplomacy +13, History +11, Insight +11
Str 12 (+4)      Dex 11 (+3)      Wis 17 (+6)
Con 15 (+5)      Int 16 (+6)      Cha 20 (+8)

Equipment: bejeweled warhammer, eight silver rings (1 gp each), chainmail .

Published in Eberron Campaign Setting, page(s) 24.