Medium natural humanoid (cold), human
Level 10 Elite Artillery (Leader) XP 1400
Initiative +7 Senses Perception +8
HP 168; Bloodied 84
AC 24; Fortitude 22, Reflex 24, Will 25
Resist 5 cold; if Azara takes cold damage and her next attack hits, one target of that attack takes an extra 5 cold damage.
Saving Throws +2
Action Points 1
Chill Touch (standard, at-will) Cold
+15 vs Reflex; 2d6+4 cold damage, and the target cannot make opportunity attacks against Azara until the end of her next turn.
Frosty Glare (standard, at-will) Cold
Ranged 10; +15 vs Will; 2d8+5 cold damage, and the target gains bulnerable 5 cold until the end of Azara's next turn.
Fury of Winter (standard, at-will)
Azara makes two basic attacks
Lash of the Long Night (standard, recharge ) Cold
Ranged 10; +15 vs Fortitude; 2d6+5 cold damage, and the target is slowed and is pushed 5 squares (save ends).
Ride the Bitter Wind (standard, encounter) Cold, Teleportation
Close blast 5; targets enemies; +13 vs Fortitude; 2d6+5 cold damage, and the target is knocked prone. Azara and her allies within the area teleport to any square within the blast.
Gift of the Pale Prince ( when first bloodied, encounter) Cold, Teleportation
Azara recharges ride the bitter wind if she has expended it, and she uses it as a free action. If she has not expended it, she uses it immediately without expending it
Alignment Evil Languages Common, Elven, Giant
Skills Arcana +14, Intimidate +15
Str 10 (+5) Dex 14 (+7) Wis 16 (+8)
Con 18 (+9) Int 18 (+9) Cha 21 (+10)
Published in Dragon Magazine 374, page(s) 62.