Azer Fireweaver
Medium elemental humanoid (fire)
Level 18 Controller XP 2000

HP 177; Bloodied 88Initiative +12
AC 32, Fortitude 31, Reflex 28, Will 29Perception+15
Speed 5
Resist 20 fire


Amplified Flames (fire) Aura 1

Any enemy that starts its turn in the aura takes 5 fire damage. If the enemy starts its turn in two or more amplified flames auras, the enemy takes 10 fire damage instead.

Standard Actions

Warhammer (fire, weapon) At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 2d10 + 5 damage, and ongoing 10 fire damage (save ends).

Hurl Flame (fire) At-Will

Attack: Ranged 10 (one creature); +21 vs. Reflex

Hit: 2d8 + 7 fire damage, and ongoing 10 fire damage (save ends).

Ember Wall (conjuration, fire) Recharge

Effect: Area wall 6 within 10. The azer conjures a wall of hot embers and thick smoke that lasts until the end of the azer’s next turn. The wall can be up to 6 squares high. The wall is heavily obscured and blocks line of sight. Any creature that ends its turn in the wall takes 20 fire damage.

Minor Actions

Fire Puppet At-Will 1/round

Attack: Ranged 10 (one creature taking ongoing fire damage); +21 vs. Will

Hit: The azer slides the target up to 3 squares.

Str 18 (+13)                Dex 17 (+12)                Wis 22 (+15)
Con 25 (+16)                Int 12 (+10)                Cha 12 (+10)

Alignment Evil        Languages Dwarven, Giant
Equipment: chainmail , warhammer .

Published in Dungeon Magazine 200.