Medium elemental humanoid (fire)
Level 18 Controller XP 2000
|HP 177; Bloodied 88||Initiative +12|
|AC 32, Fortitude 31, Reflex 28, Will 29||Perception+15|
|Resist 20 fire|
Amplified Flames (fire) Aura 1
Any enemy that starts its turn in the aura takes 5 fire damage. If the enemy starts its turn in two or more amplified flames auras, the enemy takes 10 fire damage instead.
Warhammer (fire, weapon) At-Will
Attack: Melee 1 (one creature); +23 vs. AC
Hit: 2d10 + 5 damage, and ongoing 10 fire damage (save ends).
Hurl Flame (fire) At-Will
Attack: Ranged 10 (one creature); +21 vs. Reflex
Hit: 2d8 + 7 fire damage, and ongoing 10 fire damage (save ends).
Ember Wall (conjuration, fire) Recharge
Effect: Area wall 6 within 10. The azer conjures a wall of hot embers and thick smoke that lasts until the end of the azer’s next turn. The wall can be up to 6 squares high. The wall is heavily obscured and blocks line of sight. Any creature that ends its turn in the wall takes 20 fire damage.
Fire Puppet At-Will 1/round
Attack: Ranged 10 (one creature taking ongoing fire damage); +21 vs. Will
Hit: The azer slides the target up to 3 squares.
Str 18 (+13) Dex 17 (+12) Wis 22 (+15)
Con 25 (+16) Int 12 (+10) Cha 12 (+10)
Alignment Evil Languages Dwarven, Giant
Equipment: chainmail , warhammer .
Published in Dungeon Magazine 200.