Azer Pyromancer
Medium elemental humanoid (fire)
Level 18 Artillery (Leader) XP 2000

HP 139; Bloodied 69Initiative +14
AC 32, Fortitude 31, Reflex 29, Will 30Perception+13
Speed 5
Resist 20 fire


Inimical Flames (fire) Aura 1

Any enemy that starts its turn in the aura and adjacent to an ally of the azer takes 5 fire damage. Any enemy that ends its turn in the aura gains vulnerable 5 fire until the end of its next turn.

Standard Actions

Warhammer (fire, weapon) At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 3d10 + 4 damage, and ongoing 5 fire damage (save ends).

Curse of Imix (fire, psychic) At-Will

Attack: Ranged 20 (one creature); +23 vs. Fortitude

Hit: 2d8 + 6 psychic damage, and ongoing 10 fire damage and the target gains an aura 2 (save ends both). Any creature that ends its turn in the target’s aura takes 10 fire damage.

Roaring Flame (fire, thunder) Recharge

Attack: Area burst 1 within 10 (creatures in the burst); +23 vs. Reflex

Hit: 1d8 + 15 fire and thunder damage, and ongoing 10 fire and thunder damage (save ends).

Fuel the Fire (fire) Encounter

Effect: Close burst 2 (enemies taking ongoing fire damage in the burst); the ongoing damage increases by 15. The azer can slide each fire ally in the burst up to 4 squares.

Skills Arcana +17, Insight +18
Str 18 (+13)                Dex 20 (+14)                Wis 18 (+13)
Con 25 (+16)                Int 17 (+12)                Cha 22 (+15)

Alignment Evil        Languages Dwarven, Giant, Primordial
Equipment: chainmail , warhammer .

Published in Dungeon Magazine 200.