Azharul Dominion Ship
Gargantuan natural animate (construct)
Level 28 Elite Artillery XP 26000
Initiative +24 Senses Perception +19
Hissing Corona (Lightning) aura 4; any creature that enters the aura or starts its turn there takes 10 lightning damage.
HP 394; Bloodied 197
AC 40; Fortitude 40, Reflex 42, Will 38
Immune thunder; immune poison, disease, psychic, charm, fear (melee and ranged only; see Collective Operation)
Speed fly 10 (hover)
Action Points 1
Dragonborn Marines on Deck (minor 1/round, at-will) Weapon
+33 vs AC; 3d8+6 damage.
Thunder-Echo Projectors (standard, at-will) Thunder
Ranged 20/40; +35 vs AC; 3d6+10 thunder damage. Effect: The thunder projector makes a secondary attack against every other creature within 5 squares of the primary target, originating the attack from the primary target: ranged 10; +33 vs. Reflex; 2d8 + 10 thunder damage.
The dominion ship is operated by multiple dragonborn crew, and attacking or controlling them individually doesn’t hamper the ship. The ship is subject to close and area attacks normally, but ranged and melee attacks with the poison, disease, psychic, charm, or fear keywords don’t harm the dominion ship.
A creature adjacent to the dominion ship can spend a standard action to attack the visible crew members. They don’t fight back; such an “attack” automatically succeeds. It does no damage but leaves the dominion ship unable to make its melee attack (save ends). If the same creature performs the crew suppression attack three rounds in a row, the thunder-echo projectors are likewise unable to attack (save ends).
Alignment Evil Languages Draconic (crew)
Str 27 (+22) Dex 30 (+24) Wis 20 (+19)
Con 23 (+20) Int 14 (+16) Cha 22 (+20)
Published in Dungeon Magazine 175, page(s) 17.