Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d10 + 7 damage.
Sailing Grab At-Will
Requirement: The azraloka must not be grabbing a creature.
Effect: The azraloka flies up to 8 squares (flying no higher than 3 squares off the ground) and can make the following attack at any point during this movement, after which it must land.
Hit: 2d10 + 7 damage, and the azraloka grabs the target (escape DC 18). The azraloka pulls the grabbed creature with it while it moves. This movement does not provoke opportunity attacks from the grabbed target.
Str 21 (+10) Dex 14 (+7) Wis 16 (+8)Con 19 (+9) Int 2 (+1) Cha 7 (+3)
Alignment Unaligned Languages -
Published in Dungeon Magazine 195.