Azure jelly
Medium natural beast (blind, ooze)
Level 7 Elite Brute XP 600

Initiative +5        Senses Perception +4; tremorsense 10
HP 192; Bloodied 96
AC 19; Fortitude 22, Reflex 21, Will 20
Immune gaze; Resist 10 cold
Saving Throws +2
Speed 5
Action Points 1

Slam (standard, at-will) Cold

+10 vs AC; 2d8+4 cold damage, and the jelly makes a secondary attack.

Secondary Attack +8 vs Fortitude; the target is immobilized (save ends).

Double Attack (standard, at-will)

The azure jelly makes two slam attacks.

Attach (minor, at-will) Cold

Targets an immobilized creature; +10 vs Fortitude; the target is grabbed (escape ends). While the target is grabbed, that creature takes 10 cold damage at the start of its turn, and when the azure jelly is hit by an attack, the azure jelly takes half damage from the attack and the grabbed creature takes the other half.

Cold Snap ( when first bloodied, ) Cold, Zone

Close burst 2; +8 vs Fortitude; 2d6+5 cold damage, and the target is immobilized until the end of its next turn. The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain to creatures other than the azure jelly.

Alignment Unaligned        Languages -
Str 15 (+5)      Dex 14 (+5)      Wis 12 (+4)
Con 16 (+6)      Int 1 (-2)      Cha 1 (-2)

Published in Dragon Magazine 367, page(s) 45.