Baasra
Large elemental humanoid (cold, giant)
Level 19 Elite Artillery XP 4800

Initiative +10        Senses Perception +18; low-light vision
HP 280; Bloodied 140
AC 31; Fortitude 32, Reflex 30, Will 31
Saving Throws +2
Speed 8 (ice walk), fly 6
Action Points 1

Claw (standard, at-will) Cold

+25 vs AC; 1d10+6 damage, and ongoing 5 cold damage (save ends).

Forked Frost (standard, at-will) Cold, Lightning

Ranged 10; targets two enemies; +24 vs Fortitude; 2d6+7 cold damage, and ongoing 5 lightning damage (save ends).

Double Attack (standard, at-will)

Baasra makes two claw attacks

Permafrost Whirlwind (standard, recharge ) Cold, Polymorph

Area burst 2 within 10; targets enemies; +23 vs Will; ongoing 15 cold damage, and the target is restrained (save ends both). First Failed Saving Throw: The target is also dazed (save ends all). Second Failed Saving Throw: The target turns to ice, becoming unconscious instead of dazed and gaining vulnerable 10 all (save ends all). Aftereffect: The target is slowed (save ends). Miss: Ongoing 10 cold damage, and the target is slowed (save ends both).

Breath Weapon (standard, recharges when first bloodied) Cold

Close blast 5; +23 vs Reflex; 2d8+5 cold damage, and Baasra slides the target 3 squares Miss: Half damage, and Baasra pushes the target 1 square.

Icebound Footing

When an effect pulls, pushes, or slides Baasra, she moves 2 squares less than the effect specifies. Also, Baasra can make a saving throw to avoid being knocked prone.

Alignment Evil        Languages Common, Draconic, Elven, Giant
Skills Arcana +19, Athletics +20, Insight +18, Intimidate +21
Str 23 (+15)      Dex 12 (+10)      Wis 18 (+13)
Con 20 (+14)      Int 21 (+14)      Cha 25 (+16)


Published in Dragons of Eberron, page(s) 14.